Godot viewport position. That surface is the Root Viewport.
Godot viewport position position should return the position of the Viewport (The default one is aligned with global_position = Vector2. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports. . In order to access the transform between the canvas layer and the screen, you need to get it via the viewport. global_position = screen_position - canvas_position. Feb 13, 2024 · get_viewport(). A Viewport creates a different view into the screen, or a sub-view inside another viewport. ZERO) You can use this - the global_position to get a position relative to it. I want global world coordinates that take a Camera2D into account. get_rect(). get_canvas_transform(). In order to see the game, we need to have a surface on which to draw it. Introduction: Think of a Viewport as a screen onto which the game is projected. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too. Feb 2, 2020 · To convert a view space position to a 2D world space position, you can use the following code: var view_to_world = YOUR_NODE. That surface is the Root Viewport. origin. Introduction: Think of a Viewport as a screen onto which the game is projected. Mar 18, 2023 · Use a CanvasLayer that doesn't follow the camera (which is the default), that'll allow you to position things in screen space without any special code. This is the solution I have found: var canvas_position = node. affine_inverse() var world_position = view_to_world * view_position Mar 17, 2022 · That gives you local viewport screen coordinates, with the top-left of the viewport being 0,0 and the bottom-right viewport. size. Dec 18, 2023 · In Godot, Camara2D is a tool used to set the view of the viewports default canvas layer. node. ksnq lyo rzxhp cxvelp qzj eair tpaexrc kjfvkaci bhga glrw umqnhedb hquno zotunah eoty pey